The first ship map I made was largely based a set of historical blueprints from the Greenwich Naval Museum's image repository.
I didn't know anything about naval architecture at the time, so the hanging magazines, hold, and orlop deck all have major errors in them.
I also distinctly remember deciding to re-label the cable store as a sail locker, which is sort of comical after you learn how raising the anchor works. I do not clearly recall the motivation at the time, I guess I thought there were too many distinct storage spaces on the Orlop deck, or did not understand how a cable store was quite different from a Bosun's store.
Thus a situation where I know there a some glaring errors in the map, but buying Lavery's 'Anatomy of the ship: Bellona' to get the precise arrangement seems a bit excessive to revise a TTRPG .pdf I'm selling for $2. I probably still will do it just to have another book in that beautiful series. Perhaps will wait until one of the few dozen people who have bought my map on drivethrurpg notices.
In any case, the issue offers an interesting case study in making/writing something while one is still learning the major contours of the subject matter. I find it a lot easier and quicker to get the first draft written, when untrammeled by the weight and nuance. But the trade-off is a much longer revision process, and major errors that will occur to you after you have finished the project and moved on to other things.
The offending article:
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